The Four Phases of a Game

Games, according to Chou (2019), typically have four phases. Think of these as phases the player experiences as they play the game. So, I’ve been watching Season 3 of Squid Game on Netflix. I don’t want to give anything away, but it’s easy to see these elements in the portrayal of the survival games on… Continue reading The Four Phases of a Game

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Categorized as essays

Sharing with iCloud

Among the Apple productivity apps, I use Keynote every single day in my work. I develop a lot of graphics and many of those get used on webpages or in social media. Having pre-sized Keynote decks for each purpose (Linked In, or WordPress Hero Images) makes it easy not only to pull from previous work,… Continue reading Sharing with iCloud

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Categorized as guides

Adventures in Using LLMs

This past week I’ve been using the three major LLMs available to the general public: ChatGPT, Microsoft Co-Pilot, and Google Gemini. I’m not writing this to compare the three, but to report out how a few things I’ve learned and how I’ve adopted these tools to help me in one of my hobbies. Image Generation… Continue reading Adventures in Using LLMs

Will you be that one?

When I was growing up through my teenage years, I created a large number of original works on piano. My method was to keep playing them and elaborate upon the ideas over time. I rarely wrote anything down, I kept it all in my head. As I grew older, past college, I lost the ability… Continue reading Will you be that one?

How we learn

Reflecting Sometimes I have to remind myself that I’m a reflective person. And among all the things that have fascinated me about the field of education is how we learn, and to some extent, how this body of growing knowledge may contradict classroom practices. I remember well thinking I had “how to learn” mastered by… Continue reading How we learn

Gamify?

In 2023 I began some intensive research around the topic of gamification. This topic seemed to have its heyday in the literature (books, articles) nearly a decade ago, with a seeming golden year around 2015. “Gameful design attempts to design interactive systems that serve (a) functional needs and (b) specific desired uses and effects of… Continue reading Gamify?